Posts

Showing posts from January, 2015

Major Project Environment Modelling

Image
Almost forgot about the blog, my bad.

Lately in our Major project, one of the areas I have been contributing to is the modelling of our environment asset, notably establishing the scale with proxy geometry which are all done in Maya.
The general proxy geometries of the steps, floors, doors, windows, etc. were quickly modelled. Then came the railing and the lamp-pillar at the start and end of every flight. The pillars were first approached, modelled and UV'd. To offer the director a choice, I modelled the pillar in both of rectangular or cylindrical profiles of each individual pillar element so we can mix and match to formulate the final geometry.


Using Maya 2015's UV tools felt a little better than previous versions e.g. able select UV shells in the UV texture like you would with faces, edges, etc was nice. However, I did find that the new Unfold3D algorithms didn't produce expected UV unwraps i.e. scrambled and fried UVs, which in those cases I had to revert back to the l…